

Thank you!
while(true){💩};
Thank you!
Paywalled, can’t read
I can’t believe I forgot about this greentext. I knew it but didn’t catch it… I apologize
There’s a “your mom” joke here but I’m not going to make it because you don’t deserve that.
That exists, its called GPT4chan, and it went exactly like you’d expect.
Calculus can find you two pairs of parallel sides, right there on the circle!
This only helps in areas where internet is scarce or non existent. Even banned switches are allowed to download firmware updates even if everythint else is blocked (source: just did this myself recently)
So, I have a hacked switch 1 and I can assure you that any game that has had a “complete overhaul post launch” still uses about 80% of the data on the cartridge. Or rather, it loads the entirety of the cartridge, and then every update to the game after that gets strapped on top of it to overwrite whichever sections of the game it needs to or adds new stuff.
So let’s take animal crossing for example. If there were 2 major updates for Animal Crossing, youd have something akin to the following list of files:
Animal Crossing New Horizons.nsc
[8 GiB] (the cartridge itself, if you dumped it - in this case we’re referring to the actual cart itself here though)
base.nsp
[16 B] (some kind of token file for DLC attach points or something)
184810dheincoiepn02.nsp
[300 MiB] (patch 1)
01849...ahd4819.nsp
[24 MiB] (patch 2)
The switch loads the entirety of the cartridge, then it loads the base patch over the top of it to hook into the right location, then it loads patch 1 over the top of that, then it loads patch 2 over the top of patch 1, base, and the cartridge. Theoretically you could delete the latest update file and still have a working downgraded game. No original data is lost.
You can lend eshop games to people in your family group
Does fwupd
auto-pull the firmware for it in KDE?
I’ll be real, I love what Nintendo chose to do with HDR and I wish more companies would follow suit. I hate it when they make the content crazy bright. Tone mapping for SDR games on PC and Steam Deck is notoriously bad, with oranges getting blown out into vibrant reds instead (I love my steam deck but basically have to leave HDR off).
Subtle but higher color accuracy/range was always HDR’s selling point. I’m angry at Nintendo for a lot of things right now, but this is one thing they got right. High quality HDR LCD screen for high longevity and not overturning the colors to blind the hell out of you with “vibrancy.”
I’m sure they have some kind of CI/CD pipeline that can run any game through a gamut of automated tests. They let it rip on a development switch or SDK that has access to the whole software repo and spit out the results in a CSV, with human investigation on games that flag negatively.
You are thinking of the Bill of Materials cost, which is not the same as fab cost. Higher data densities absolutely do cost more to fab, and are upcharged to companies and individual consumers for profit. Nintendo has to pay more for higher density storage amounts and so do you.
If you have access to the actual files themselves you can even edit them with a text, binary, or hex editor depending on the format.
She got that rifle ready to go
Yea but it’s like… A week and a half away. This would have been interesting a year ago, but this could have been released on purpose by Nintendo and have little fanfare. At this point its a “get ready for how to use your new device” event.
Man Im glad i got my real N64 working again with wireless controllers and everything.
Get in the wagie cagie