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Joined 2 years ago
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Cake day: June 19th, 2023

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  • I miss the days when there wasn’t as much plot. We didn’t need Samus to have a relationship to the Chozo. They were just cool, mysterious alien statues. They could attack her. Then in Zero they could only have a puzzle battle to help her.

    I really prefer the gameplay of Super as well. There aren’t so many speed booster puzzles. No long cutscenes. It’s really good at letting me get into a flow state. The music is great, too. If you’re not good at the game, you can get enough items to make a lot more mistakes. If you’re super good at it, there’s tons of sequence breaks.

    Another thing I did not like about Zero was the stealth parts. Also didn’t like the qte in Dread nor the railroading. And the 2 remake’s parry mechanic was also annoying and constantly interrupted flow.

    I’m surprised you liked two so much an I found the Gameboy one extremely repetitive. AM2R made it amazing, though, so if you haven’t tried that, give it a go. Not sure where you can get it these days, though.

    The plots have also sometimes been meme worthy bad. Other M comes to mind.

    Another thing I really didn’t like with some of the plot driven ones was excuses to not have items that were based on Samus being somebody’s subordinate. Just let me explore. Don’t give me a manager.

    But if Super isn’t doing it for you, that’s valid. I hope you get more enjoyment than frustration from the series.