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Joined 2 years ago
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Cake day: June 4th, 2023

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  • They went pretty fast with performance improvements after launch and the first major update. There was a larger gap with the last update because they bought their publishing rights back and had to wait for all the legal stuff to settle.

    So far they had one large update which added end-game content and another large update with a major balancing overhaul, which also reset character progress.

    HLTB currently sets the game at 12.5 hours for the main story and 24 hours for main + side quests.

    I’m planning to play it once co-op releases, the game seems to be in a good state and has enough content for me.


  • I bought the game on release mostly to support them. The folks at Moon Studios are seriously talented and deserve some support.

    I played ~2 hours on release and thought the game was decent. The combat had some weight, the art style was excellent, the bosses were fun and challenging and the exploration was pretty neat. There were many performance issues which they have since mostly fixed but there were also a few systems taken from different genres that didn’t work that well together for me. I didn’t play for a while though, so maybe they improved things in that area.

    Still, I’m also waiting for the coop, which is scheduled to release with the next major update.

    I wouldn’t read too much into this news article. Their CEO has since clarified that he might have been a bit hyperbolic and didn’t expect the media to pick up on his random Discord post.

    I don’t quite agree with his assessment of being “review bombed”. Most negative reviews come down to the game being released in early access: bad performance, many systems not working well together, being behind roadmap, missing coop on launch and more recently, difficulty. I do get their need for releasing in early access after Microsoft dropped them but it might have hurt them in the long run.


  • I owned a Prusa Mk3 (bed slinger) and currently own a Voron 2.4 (CoreXY with flying gantry) and a Prusa Core One (CoreXY with static gantry), my 2 cents:

    Bed slingers are cheap and reliable. Their layout makes sure the axis are always rigid and aligned or at the very least they are very easy to align if they are not.

    They do have a giant disadvantage though which is shaking the print on the Y axis. For small prints that is negligible but as you go higher it becomes a disaster quite quickly. I could never print thin and high support structure along the X axis on my Mk3, it would just tip over or break once it reaches a certain height. Same issue with lithophanes. If I printed them on the wrong axis, they would fail or become distorted as the bed shakes.

    I bought and built the Voron 2.4 primarily because Prusa did not release a CoreXY for such a long time and I did not want to have that same issues again since lots of my prints are pretty tall and thin.

    In principle, the flying gantry is my favorite. The bed sits totally still and only the head moves, ideal for thin and tall prints. It’s also really cool to see the flying gantry level itself, almost like magic.

    There’s one issue with flying gantries that I encountered multiple times on my Voron, which is that it needs very precise calibration in order to produce accurate results.

    Due to the flying gantry there are just so many variables that can influence the end result. It’s almost impossible to determine exactly where the issue is coming from without much time for diagnosing. Skewed frame, skewed gantry, skewed Y axis, wrong or uneven belt tension and so much more. It’s a real pain to diagnose print issues. My Voron still has a very tiny skew and I have no idea where it’s coming from.

    The Core One has a static gantry, which is in my opinion the best design I have used so far. Compared to the usual static gantry like on the Voron Trident, the Core One gantry has one solid 4 sided steel piece which impacts view a little bit but you can be certain that the gantry is square.

    This drastically reduces the amount of possible issues. It still needs almost perfect belt tensioning so the gantry does not skew but other than that the only other thing that needs to match is the alignment between bed and XY axis, that’s about it. It was incredibly easy to get the skew on my Core One kit to pretty much zero.

    No more bed slingers for me and seeing the flying gantry once was enough. CoreXY with static gantry from now on until something better comes along.