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Cake day: August 2nd, 2023

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  • I could argue in favour of EA’s decision regarding the engine. Their previous engine was also a mess, but they mishandled the change. They didn’t give the studios the necessary time or support to implement it properly. But at the time of Veilguard they already had plenty of experience, the game performs really well and they release the game practically bug free.

    The part of EA forcing them to build a type of game that they didn’t usually make I’m particularly not inclining to believe it’s was a problem. Bioware developed and maintain Star Wars Old Republic, an MMO, MMOs have many similarities to live services(it’s a type of live service), they already had experience with that. They also released Anthem, and looks like the idea of a multiplayer for Anthem came from Bioware.

    The idea of a multiplayer Dragon age to finish the story is completely stupid but Bioware had the expertise to work on it. It’s a different case for Fallout 76 as Bethesda has never developed a multiplayer game before, TESO is a completely different studio with its own team, SWTOR is from a team within Bioware.



  • Search for the story of Anthem and David Gaider opinions about how they handle their writers, they fucked that up on their own.

    And reading this article is basically: The DA team blames the ME team for diverting them to Andromeda. Then they blame Anthem. Then they blame EA. Then they blame the pandemic. Then they blame EA. Then they blame the ME team again.

    The only moment that they actually put some blame on the DA team is with the tone of dialogue and they quickly blame EA for saying “you guys doesn’t have time to make changes”. The ME team made changes, it’s because of favouritism from EA or the ME team just has better management and know how to negotiate?