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Joined 2 years ago
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Cake day: October 24th, 2023

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  • MonkeMischief@lemmy.todaytomemes@lemmy.worldeleosphere
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    3 days ago

    Super helpful! Thanks! :D

    Figures like that are still mind boggling. Like…“We put dudes up there!!!”

    I’ll never stop being awed and impressed by the vastness of space and just about anything humanity has done with it.

    Especially because from the ground just looking up there, you can almost convince yourself it’s not that far, and if you just believed hard enough, you could simply reach out and touch it.


  • Many don’t turn around and try making a start-up game though, most just burn out of the industry forever.

    I think a big reason for this is because they need to have some kinda airtight clandestine OPSEC if they want to work on anything themselves that they plan to show anybody.

    It’s been common practice for AAA’s to say “Anything you make while you’re employed here at all is ours.” Sometimes even if you’re not AT the studio when you do it.

    They just simply assume entitlement to your creativity.

    So, quit and make that indie darling, right? But then you need a financial “runway” set up, which sets a hard time limit on production and adds a ton of stress, and you’d better hope it sells well enough to make back the lost income.

    The indie successes we’ve seen are nothing short of extraordinary, but also a textbook example of survivorship bias in action. For every success, there’s a million projects that never got off the ground, much less sold successfully.

    Facing all this…I celebrate the efforts that beat the odds, and love genuinely good games that simply didn’t sell enough to keep the ball rolling.

    But I don’t fault anybody for just going into something more stable before burnout hits, and they would be destroyed from the inside out.











  • OpenSUSE Tumbleweed player here with an Nvidia 3000-series GPU.

    Gaming with Steam, GoG (Heroic Launcher), and even disc games installed with Bottles has been a smooth experience with VERY few if any tweaks or fixes needed.

    Except for VR (where Monado is making strides!) we are THERE. I’d highly encourage trying it out these days.

    Unless you gotta play the latest AAA hyper-competitive monolithic server games with kernel level anti cheat but…at that point might as well have a burner PC. X_X lol



  • I feel the same way! I think a lot of hate for Vista was just instability and high system usage.

    I feel like things have definitely come a long way, where my KDE machines can have pretty glassy UI without crunching the whole system.

    I also really liked ME before XP, where there was a heavy emphasis on personalizing and theming.

    flat boring look of today is very bleak and dystopian looking imo.

    100%. It feels very corporate and like any artistic touch was forcibly extracted from it because trends say that aesthetic hurts readability or something. Blegh.

    It’s like the UI equivalent to that “Memphis techbro” art style with the freakish flat purple people with wonky arms and tiny heads.






  • Well that’s a cooler slogan at least compared to the retro one, how’d it go…

    “Live in your world, play in our walled garden locked behind a PSN account that might suddenly withdraw access to things you paid for while shuffling different tier systems and prices around and remember the BMG music rootkits? That was fun.”

    … Or something like that, it’s been so long.


  • laser-focused on milking business users who are used to Microsoft’s abusive practices.

    The funniest thing I notice is how IT departments have to enforce all kinds of group policies and custom scripts and things to crowbar Windows into shutting up and just being a work OS.

    It’s just standard practice at this point to fight the thing into submission to get an install image that’s not nagging users or trying to upsell them on cloud nonsense and whatnot.