The linked video is from today.
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“npm install” in particular is getting me.
Me for sure. Every so often, I’ll pull something up just for the sake of some tears.
My go-tos include (in no particular order):
- Avengers: Endgame
- The Fellowship of the Ring
- Patch Adams
- The Deathly Hallows (Part 2)
- Fullmetal Alchemist: Brotherhood
- Avatar: The Last Airbender
- The Owl House
- House MD (Season 4 finale)
Probably some more I’m not thinking of, at the moment.
JakenVeina@lemm.eeto Linux Gaming@lemmy.world•Chilled factory-builder shapez 2 gets a massive upgradeEnglish6·15 days agoI played it for about 70 hours like 8 months ago, and quite enjoyed it. Will definitely go back, at some point, to see what’s been improved. There’s a REALLY solid foundation there, I think. I like to say it’s the factorio/automation genre, but distilled down to nothing but the gameplay, in its purest, most-concentrated form. My wife and son picked it back up immediately today, when they realized the big update dropped.
One thing they’ve talked about doing is improving the high-level progression. Specifically, they said their concept for better progression will be that milestone products will feed into future milestones, rather than having them just get thrown away, just like you describe. Not sure if that’s made it into the game yet, or not.
For $25 in Early Access, I think it’s a deal. If you’re really worried about there being enough gameplay/progression to keep you interested, wishlist it, and keep an eye on what the updates are adding.
JakenVeina@lemm.eeto Games@lemmy.world•Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends.English25·16 days agoWhat I want Supergiant to do is… whatever the fuck they want.
Fun fact: Roko’s basilisk is not from QC. It’s a thought experiment about AI that predates the comic character by about 6 years. The character’s just named after it.
https://en.m.wikipedia.org/wiki/Roko's_basilisk