The numbers represent confirmed cases, so there could be more. There used to be a GOG thread dedicated to testing games for DRM on Epic, but then it was locked and its main contributors have switched to adding the information to the wiki.
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Why would I trust a random cropped screenshot from a bad faith subreddit about hating everything related to Epic? Either of us can run Process Monitor, filter by the desired process, and see if their claims have merit. They don’t.
The article and post I linked already explain the Steam and process list parts. How in your opinion does any program that needs to check if a process is running do that? Where would you expect Epic to get your Steam friends list if you’re asking it to import your Steam friends?
I’ve heard stories of Microsoft support team members suggesting cracks when they couldn’t activate the system the legal way.
At least in the first years, most of the games released on the Epic Games Store were DRM-free, in the strictest sense in that you could move the folder from PC to PC without needing the launcher, like on GOG. You can see the data as of today here.
It’s not about engagement. As the court documents have shown, they want to increase the number of users and then see how many of those convert to paying customers.
This. The court documents from the trials vs Google and Apple even showed that they divide how much they pay the publisher for the giveaway by the number of users acquired to determine the cost per user.
Who’s the voice actor behind the man in the suit? Sounds super familiar.
I don’t think queer stories are common in Russian games.
Rose@lemmy.zipto Privacy@lemmy.ml•Recent commits suggest Signal is preparing a paid subscription for backups.5·13 days agoTelegram too requires that you verify your phone number, right? So I took that as a given.
Rose@lemmy.zipto Privacy@lemmy.ml•Recent commits suggest Signal is preparing a paid subscription for backups.3·13 days agoAssuming you have a computer to get on here, you could use an Android emulator like BlueStacks.
The OP says global preloading and gifting are going live soon. Bundles are also on the roadmap. At the end of the day though, what’s the main benefit of a bundle? It’s the discount, right? I’m not sure the discounts offered via bundles on Steam are an overall better deal compared to Epic offering cashback of 5% on everything, sometimes increased to 20% (like now). For some countries, Epic also offers significantly better base prices compared to Steam. It still supports the Turkish and Argentinian currencies and presumably has specific price guidelines for those as well, compared to Steam having removed those options. I also remember Epic talking about supporting more regional currencies compared to Steam. From looking at the documentation now, it’s 37 on Steam and 43 on Epic.
Regarding the app, I disagree. It was very convenient to have everything in one place (which Steam fans should understand, given their reluctance to use a different launcher) and I used the chat feature all the time, but after Valve separated them, I just got tired of switching and ended up not installing the chat app after resetting my phone OS. Sometimes I need to message a friend, but I feel like the effort of installing it and logging in is not worth it for those occasions.
People love to bash Epic and list all the (often redundant) things Steam is ahead in, but nobody mentions the ways in which Epic is ahead. Something as simple as being able to chat with your friends is no longer a feature of the mobile Steam client, but if Epic sticks to the roadmap, their app will allow that. It also makes me think of how despite so many years of existence, Steam still doesn’t allow to add game editions to your wishlist, while Epic has allowed that from the start. It was also the first to introduce a custom value field for downloads throttling, before Steam followed suit.
ESU also offers one year of support for non-enterprise users for $30.